GMAX Tutorial - Texturing
By Milan Lisner mlk@volny.cz
www.mlk-airbase.wz.cz
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Table of contents:
Part 1 - Single part texturing
- using simplified texture, stretched to its borders. I used one single part, 
an aircraft fuselage section - for this example.

Part 2 - Multiple part texturing
- using normal texture, with maintained aspect ratio. I used wing sub-assembly for this example, which contained 10 parts.

Part 3 - Advanced texturing
- using optimized texture ( FS2002/CFS2 style )
If you have your aircraft already created in FS Design Studio and want to know, how to import it into GMAX, read this tutorial by Fraser Turner:
http://www.cfdevsys.com/fstutorials/fsdsgmaxmdl/start.htm
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