| GMAX
Tutorial - Texturing |
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| Table
of contents: |
 Part
1 - Single part texturing
-
using simplified texture, stretched to its borders. I used one single part,
an
aircraft fuselage section - for this example. |
 Part
2 - Multiple part texturing
-
using normal texture, with maintained aspect ratio. I used wing sub-assembly
for this example, which contained 10 parts. |
Part
3 - Advanced texturing
-
using optimized texture ( FS2002/CFS2 style )
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